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Free Download Civil War Kid Game for Pc Windows 7 Free Updated

The best strategy games on PC

Strategy is the quintessential PC genre, keeping u.s.a. buried in maps, army lists and build orders since the earliest days of PC gaming. And it'due south one of the most diverse, catering to everyone from hardcore grognards to people who just want to come across Gandhi nuke Montezuma.

In this listing, you'll find everything from fast-paced, competitive RTS games to long burn 4X romps. If you want history, we've got it. Sci-fi? Yep, a few of them. Fantasy, too. In the case of series with multiple entries, nosotros've picked what we feel was the best game to play now. We might feature more than than one entry from the aforementioned series if we think they're dissimilar plenty that you might benefit from playing both.

Grand strategy

Crusader Kings iii

(Image credit: Paradox Interactive)

Crusader Kings 3, the best strategy game of 2022, has usurped its predecessor's spot on the listing, unsurprisingly. It's a huge grand strategy RPG, more polished and cohesive than the venerable CK2, and quite a fleck easier on the optics, besides. At starting time glance it might seem a bit besides familiar, simply an fifty-fifty greater focus on roleplaying and simulating the lifestyles of medieval nobles, along with a big handbag of new and reconsidered features, makes information technology well worth jumping transport to the latest iteration.

It'south only going to get larger and more than ambitious as the inevitable DLC piles up, but even in its vanilla course CK3 is a ceaseless storyteller supported by endless complex systems that demand to be mucked around with and tweaked. Getting to grips with it is thankfully considerably easier this time around, cheers to a helpful nested tooltip system and plenty of guidance. And all this soapy dynastic drama just has a bright period to it, carrying you along with it. You tin can meander through life without any great programme and still find yourself embroiled in countless intrigues, wars and trysts.

Total War: Three Kingdoms

(Paradigm credit: Sega)

Total War: Iii Kingdoms, the latest historical entry in the serial, takes a few nods from Warhammer, which y'all'll find elsewhere in this listing, giving us a sprawling Chinese ceremonious state of war that's fuelled by its distinct characters, both off and on the battlefield. Each is part of a complicated web of relationships that affects everything from diplomacy to performance in battle, and like their Warhammer counterparts they're all superhuman warriors.

It feels like a leap for the serial in the aforementioned fashion the first Rome did, bringing with information technology some fundemental changes to how affairs, trade and combat works. The fight over Communist china also makes for a compelling entrada, blessed with a kind of dynamism that nosotros've not seen in a Full War earlier. Since launch, it's also benefited from some great DLC, including a new format that introduces historical bookmarks that expand on different events from the era.

Total War: Warhammer 2

The first Total War: Warhammer showed that Games Workshop's fantasy universe was a perfect match for Creative Assembly's massive battles and impressively detailed units. Total State of war: Warhammer ii makes a whole host of improvements, in interface, tweaks to heroes, rogue armies that mix factions together and more. The game's four factions, Skaven, High Elves, Dark Elves and Lizardmen are all meaningfully different from 1 another, delving deeper into the odd corners of old Warhammer fantasy lore. If you're looking for a starting bespeak with CA's Warhammer games, this is now the game to become—and if you already own the excellent original, too, the mortal empires campaign volition unite both games into one giant map.

Europa Universalis iv

(Image credit: Paradox Interactive)

Paradox'south long-running, flagship strategy romp is the ultimate grand strategy game, putting you in charge of a nation from the end of the Center Ages all the style up to the 1800s. As head honcho, you lot determine its political strategy, meddle with its economic system, command its armies and craft an empire.

Right from the get-go, Europa Universalis four lets you start changing history. Perhaps England crushes France in the 100 Years War and builds a massive continental empire. Mayhap the Iroquois defeat European colonists, build ships and invade the Old Globe. It's huge, complex, and through years of expansions has just kept growing. The simulation tin can sometimes be tough to wrap ane's head around, but it'due south worth diving in and just seeing where alt-history takes you lot.

4X

Old World

(Prototype credit: Mohawk Games)

Few 4X games attempt to challenge Civ, but Old World already had a leg up thanks designer Soren Johnson's previous human relationship with the series. He was the lead designer on Civ four, and that legacy is very apparent. But Sometime Earth is more than another take on Civ. For one, information technology's set exclusively in antiquity rather than charting the grade of man history, but that modify in scope also allows it to focus on people as well as empires.

Instead of playing an immortal ruler, y'all play 1 who actually lives, getting married, having kids and eventually dying. Then you play their heir. You lot have courtiers, spouses, children and rivals to worry about, and with this exploration of the human side of empire-building as well comes a bounty of events, plots and surprises. You might fifty-fifty find yourself assassinated by a family fellow member. There's more than a hint of Crusader Kings here.

Civilization vi

You tin can't accept a best strategy games listing without a bit of Civ. Civilization 6 is our game of choice in the serial correct now, especially now that it'southward seen a couple of expansions. The biggest change this time effectually is the commune system, which unstacks cities in the mode that its predecessor unstacked armies. Cities are at present these sprawling things full of specialised areas that force y'all to really think about the time to come when yous developing tiles.

The expansions added some more novel wrinkles that are very welcome but practise stop short of revolutionising the venerable series. They introduce the concept of Gold Ages and Nighttime Ages, giving you lot bonuses and debuffs depending on your civilisation'due south development beyond the years, besides as climate change and environmental disasters. It's a forward-thinking, modern Civ.

Sins of a Solar Empire

Sins of a Solar Empire captures some of the scope of a 4X strategy game just makes it work inside an RTS framework. This is a game nigh star-spanning empires that rise, stabilise and autumn in the space of an afternoon: and, particularly, about the moment when the vast upper-case letter ships of those empires emerge from hyperspace above half-burning worlds. Diplomacy is an selection too, of class, simply also: behemothic spaceships. Play the Rebellion expansion to enlarge said spaceships to ridiculous proportions.

Stellaris

Stellaris takes an 'everything and the kicthen sink' arroyo to the space 4X. It's got a dose of EU4, Paradox'south grand strategy game, but applied to a sci-fi game that contains everything from robotic uprisings to aliens living in blackness holes. It arguably tries to do to much and lacks the focus of some of the other genre greats, but as a celebration of interstellar sci-fi there are none that come close. It's a liberating sandbox designed to generate a cavalcade of stories every bit you guide your species and empire through the stars, meddling with their genetic code, enslaving aliens, or consuming the galaxy every bit a ravenous hive of cunning insects.

Countless Legend

Fantasy 4X Endless Legend is proof that you don't need to cede story to make a compelling 4X game. Each of its asymmetrical factions sports all sorts of unique and unusual traits, elevated past story quests featuring some of the best writing in any strategy game. The Broken Lords, for instance, are vampiric ghosts living in suits of armour, wrestling with their dangerous nature; while the necrophage is a relentless force of nature that just wants to swallow, ignoring affairs in favour of complete conquest. Including the expansions, there are 13 factions, each blest or cursed with their own strange quirks. Faction design doesn't get amend than this.

Alpha Centauri

(Prototype credit: Firaxis)

Civ in space is a user-friendly autograph for Alpha Centauri, but a bit reductive. Brian Reynolds' aggressive 4X journey took united states to a listen-worm-infested earth and ditched nation states and empires in favour of ideological factions who were determined that they could guide humanity to its next evolution.

The techs, the conflicts, the characters—information technology was unlike whatsoever of its contemporaries and, with only a few exceptions, nobody has really attempted to replicate information technology. Not even when Firaxis literally made a Civ in space, which wasn't very good. Alpha Centauri is every bit fascinating and weird now every bit it was back in '99, when we were offset getting our gustation of nerve stapling naughty drones and getting into nevertheless some other war with Sister Miriam.

More than 20 years later, some of us are nevertheless holding out hope for Alpha Centauri 2.

Age of Wonders: Planetfall

(Epitome credit: Age of Wonders)

Pick an Age of Wonders and yous really can't get incorrect. If sci-fi isn't your matter, absolutely give Historic period of Wonders 3 a try, but it's Age of Wonders: Planetfall that'south got us all hot and bothered at the moment. Ready in a galaxy that'due south waking up after a long menstruum of decline, you've got to squabble over a lively world with a bunch of other ambitious factions that run the gamut from dinosaur-riding Amazons to psychic bugs.

 The methodical empire edifice is a large improvement over its fantastical predecessors, benefiting from large changes to its structure and footstep, but just every bit engaging are the turn-based tactical battles between highly customisable units. Stick lasers on giant lizards, give everyone jetpacks, and nurture your heroes similar they're RPG protagonists—at that place's and so much fiddling to do, and it's all great.

RTS

Atomic number 26 Harvest

(Paradigm credit: Deep Silver)

If you lot played Company of Heroes and idea "What this really needs is some giant mechs", Iron Harvest might be the RTS for you. Set in an alternate 1920'south Europe, factions duke it out with squishy soldiers, tanks and, the headline attraction, clunky steampunk mechs. There are enough of them, from picayune exosuits to massive, smoke-spewing behemoths, and they're all a lot of fun to play with and, crucially, accident up.

Iron Harvest does love its explosions. When the dust settles after a large fight, you'll hardly recognise the area. Thank you to mortars, tank shells and mechs that can walk right through buildings, expect little to remain continuing. The level of devastation is as impressive as it is grim. To cheer yourself upward, you can lookout a bear fight a mech. Each faction has a heroic unit, each accompanied past their very own pet. All of them take some handy unique abilities, and yes, they can become toe-to-toe with massive war machines.

Battlefleet Gothic: Armada 2

Battlefleet Gothic: Armada two's cosmic battles are spectacular. There's a trio of vaguely 4X-y campaigns following the 3 of the Warhammer 40K factions: The Imperium, Necron Empire and the nasty Tyranid Hives, but yous can ignore them if you want and just swoop into some messy skirmishes total of spiky space cathedrals colliding with behemothic, tentacle-covered leviathans.

The existent-time tactical gainsay manages to be thrilling even when you're commanding the nigh sluggish of armadas. You need to manage a whole armada while broadside attacks pound your hulls, enemies showtime boarding and your own crews turn mutinous. And with all the tabletop factions present, you can experiment with countless fleet configurations and play with all sorts of weird weapons.

Northgard

Viking-themed RTS Northgard pays dues to Settlers and Age of Empires, but challenged us with its smart expansion systems that force you to plan your growth into new territories carefully. Weather is important, likewise. You lot demand to prepare for winter carefully, but if you lot tech upward using 'lore' you might accept better warm weather gear than your enemies, giving you lot a strategic reward. Skip through the dull story, enjoy the well-designed entrada missions and so start the real fight in the skirmish way.

Homeworld

Mechanically, Homeworld is a phenomenal iii-dimensional strategy game, among the start to successfully detach the RTS from a single plane. It'south more than that, though: information technology's a major victory for atmosphere and audio design, whether that's Adagio for Strings playing over the haunting opening missions or the beat of drums equally ships engage in a multiplayer battle. If yous liked the Battlestar Galactica reboot, or just fancy a skilful yarn in your RTS, you should play this.

Thanks to the Homeworld Remastered Collection, it'south aged very well. The remasters maintain Homeworld and its sequel's incredible atmosphere, along with all the other great bits, but with updated art, textures, sound, UI—the lot. Everything is in keeping with the spirit of the original, just it merely looks and sounds amend.

Command & Conquer: Red Alert 2

Nigh of Westwood'due south C&C entries are fantastic—simply Crimson Alert ii has the best campaigns, nearly interesting units, slap-up maps and of course, superb FMV sequences. The different factions are so distinct, and accept more than personality than they did in the original game—hence Soviet squids and Allied dolphins. They constitute the right tonal balance between cocky-awareness and sincerity in the cutscenes, equally well—they're played for laughs, but still entertain and engage.

Homeworld: Deserts of Kharak

Homeworld: Deserts of Kharak sounded near sacrilegious at first. Over a decade since the last Homeworld game, information technology was going to take a game remembered for its spaceships and 3D movement and plough it into a ground-based RTS with tanks? And it was a prequel? However in spite of all the ways this could accept gone horribly wrong, Deserts of Kharak succeeds on most every count. It's not but a terrific RTS that sets itself apart from the residue of the genre's contempo games, but information technology's too an excellent Homeworld game that reinvents the series while also recapturing its magic.

Supreme Commander

Only Total State of war can compete with the scale of Supreme Commander's existent-time battles. It's however exhilarating to flick the mousewheel and fly from an individual engineer to a map of the unabridged battlefield, then picture show it again to dive downwards to requite orders to another unit kilometres abroad. When armies practise disharmonism—in sprawling hundred-strong columns of robots—you lot're rewarded with the almost glorious firefights a CPU can render. It's one of the few real-fourth dimension strategy games to combine air, ground and naval gainsay into unmarried encounters, simply SupCom goes even further, with artillery, long-range nuclear ordnance and megalithic experimental bots.

StarCraft two

In addition to being the preeminent competitive strategy game of the terminal decade, StarCraft two deserves credit for rethinking how a traditional RTS campaign is structured. Heart of the Swarm is a proficient instance of this, but the human-centric Wings of Liberty instalment is the place to outset: an inventive adventure that mixes up the familiar formula at every stage. From zombie defence scenarios to planets that inundation with lava every few minutes, you lot're forced to learn and relearn StarCraft's basic elements as you lot go.

In 2022, Blizzard finally decided to wind down development on StarCraft two, announcing that no new additions would be coming, aside from things like balance fixes. The competitive scene is all the same very much alive, however, and yous'll nevertheless find few singleplayer campaigns equally good as these ones.

Warcraft three

Most notable today for being the indicate of origin for the unabridged MOBA genre, Warcraft 3 is also an inventive, aggressive strategy game in its own correct, which took the genre beyond bearding little sprites and into the realm of cinematic fantasy. The pioneering inclusion of RPG elements in the course of heroes and neutral monsters adds a degree of unitspecific depth non present in its sci-fi stablemate, and the sprawling campaign delivers a fantasy story that—if not quite novel—is thorough and exciting in its execution. Information technology also has the best 'repeated unit click' jokes in the business organization. Shame about Warcraft iii: Reforged, it's not-so-great remake.

Visitor of Heroes

Some games would endeavour to step abroad from the emotional attribute of a war that happened in living memory. Non Company of Heroes. It's torrid and hard and savage. Certain, its methods are pure Hollywood—the muddy artillery plumes could have come directly from Saving Individual Ryan—but the result is the most intense RTS ever made, brilliantly capturing the tactical standoff between WWII's asymmetrical forces.

Rise of Nations

Age of Empires gave us the chance to encompass centuries of military progress in one-half-hour battles, but Rising of Nations does it improve, and smartly introduces elements from plow-based strategy games like Civ. Instead of marshalling troops from a single base, you build cities all over the map to abound your nation'due south borders. When borders collide civs race through the ages and try to out-tech each other in a hidden state of war for influence, all while trying to deliver a knockout military machine blow with javelins and jets. There aren't enough games that let you crush longbowmen with amphibious tanks and stealth bombers.

Warhammer forty,000: Dawn of War two

It was tempting to put the first-class beginning Dawn of War on the list, just the box-select, correct-click to impale formula is well represented. Instead let'southward appreciate the experimental sequel, which replaced huge units with a handful of rock-hard space bastards, each with a cluster of killer abilities. In combat you micromanage these empowered special forces, timing the flight assault of your Assault Marines and the sniping power of your Scouts with efficient heavy automobile gun cover to undo the Ork hordes. The co-operative Final Stand way is also immense.

If y'all need a 40K fix, nosotros've likewise ranked every Warhammer 40,000 game.

Tactics

Battletech

Like an adaptation of the tabletop game crossed with the XCOM blueprint template, BattleTech is a deep and complex turn-based game with an impressive campaign arrangement. You control a group of mercenaries, trying to keep the books balanced and upgrading your suite of mechwarriors and battlemechs in the game's strategy layer. In battle, you target specific parts of enemy mechs, taking into account armor, bending, speed and the surrounding environment, then make difficult choices when the fight isn't going your manner. Information technology can initially be overwhelming and it'southward undeniably a dense game, but if that's what you want from your strategy games or y'all love this universe, it's a cracking pick.

Into the Breach

A beautifully designed, virtually-perfect slice of tactical mech action from the creators of FTL. Into the Breach challenges you to fend off waves of Vek monsters on eight-past-eight grids populated by belfry blocks and a variety of sub objectives. Obviously y'all want to wipe out the Vek using mech-punches and artillery strikes, but much of the game is about using the impact of your blows to push button enemies around the map and divert their attacks abroad from  your precious buildings.

Civilian buildings provide ability, which serves as a wellness bar for your campaign. Every time a civilian edifice takes a hit, you're a stride closer to losing the war. Once your power is depleted your squad travels back through time to try and save the world over again. It's challenging, seize with teeth-sized, and dynamic. As you unlock new types of mechs and mech upgrades yous gain inventive new means to toy with your enemies.

The game cleverly uses scarcity of opportunity to force you into hard dilemmas. At any 1 time you might have only six possible scan sites, while combat encounters are largely meted out past the game, only what y'all choose to do with this narrow range of options matters enormously. You need to recruit new rookies; you demand an engineer to build a comms facility that will let you lot contact more than territories; you need conflicting alloys to upgrade your weapons. Yous can't take all of these. You tin probably but have 1. In 1989 Sid Meier described games as "a series of interesting decisions." XCOM 2 is the purest expression of that ethos that Firaxis has even so produced.

The War of the Called expansion brings even more welcome if frantic changes, similar the endlessly chatty titular enemies, memorable nemeses who pop upwards at dissimilar intervals during the campaign with random strengths and weaknesses.

Invisible Inc.

(Epitome credit: Klei Amusement)

Sneaky tactics doesn't come in a slicker packet than Invisible Inc., Klei's exceptional stealth-em-up. It's a sexy cyberpunk espionage romp blessed with so much tension that you'll be sweating buckets as you slink through corporate strongholds and effort very hard to not get caught. Information technology'due south tricky, sometimes dauntingly so, but there'due south a gamble yous can fix your terrible mistakes by rewinding time, adding some welcome accessibility to the proceedings.

Wargames

DEFCON

DEFCON's sinister blue world map is the perfect stage for this Cold War horror story most the outbreak of nuclear war. First, you manage stockpiles, and position missile sites, nuclear submarines and countermeasures in preparation for armageddon. This organisation phase is an interesting strategic claiming in itself, only DEFCON is at its almost effective when the missiles fly. Blooming blast sites are matched with prey numbers as city after urban center experiences obliteration. Once the dust has settled, victory is a mere technicality. It'south nightmarish, and quite brilliant in multiplayer.

Unity of Command 2

(Image credit: 2x2 Games)

Unity of Command was already the perfect entry point into the complex globe of wargames, but Unity of Command two manages to maintain this while throwing in a host of new features. It'southward a tactical puzzle, just a reactive one where you have the freedom to try lots of dissimilar solutions to its military conundrums. Not but a great identify to start, it'due south merely a brilliant wargame.

Hearts of Iron four

(Image credit: Paradox Interactive)

Hearts of Atomic number 26 4 is a thou strategy wargame hybrid, every bit comfortable with logistics and precise boxing plans as it is with diplomacy and sandboxy weirdness. Ostensibly  game almost World War 2, it lets y'all throw out history as before long every bit you want. Want to conquer the globe as a communist UK? Become for it. Maybe Germany will exist knocked out of the state of war early on, leaving Italy to run things. You can even go on things going for as long as you desire, leading to a WW2 that continues into the '50s or '60s. With expansions, it's fleshed out naval battles, espionage and other features so you have control over almost every aspect of the war.

Steel Segmentation: Normandy 44

(Image credit: Paradox Interactive)

Steel Division: Normandy 44 takes its cues from Eugen Systems' exceptional Wargame series, combining the titular subgenre with loads of RTS goodness. Normandy 44 takes the action dorsum to Globe War 2 and tears France apart with its gargantuan battles. It's got explosive real-time fights, but with mind-boggling scale and additional complexities ranging from suppression mechanics to morale and shock tactics.

The sequel, Steel Division 2, brings with it some improvements, but unfortunately the singleplayer experience isn't really upwards to snuff. In multiplayer, though, it's pretty great. And if the Earth State of war 2 setting isn't your cup of tea, the older Wargame serial still represents some of the best of both RTS and wargaming, so they're absolutely worth taking for a spin.

Strategy games to watch

We're e'er updating this list, and below are a few upcoming games that we're hoping we'll eventually exist able to include. These are the strategy games we're most looking forrard to, so check out what yous should be keeping an heart on.

Visitor of Heroes iii

(Epitome credit: Sega)

Relic is finally returning to its World War 2 RTS, just there have been significant changes. In Visitor of Heroes 3,  the focus is on the Med, with the fighting taking place across North Africa and Italy. There's also a dynamic turn-based campaign, where you lot can pretty much do everything that'south possible in the RTS layer, whether that's dropping arms strikes on enemy or sending engineers in to conciliate mines.

There's also an expanded destruction organisation that gives objects, whether they are buildings or foliage, different damage states, so y'all'll come across buildings being slowly eroded and chipped away at earlier the finally plummet. Other new headline attractions include extremely customisable companies and detachments—yous can add a medical detachment to a company and then summon a medical truck mid-battle—and full tactical pause. It's non coming until 2022, just you can take it for a spin earlier by signing up to Games2Gether, which will let y'all try out alpha and beta builds.

Total State of war: Warhammer iii

(Image credit: Sega)

The conclusion to Creative Assembly'southward Warhammer trilogy is coming this year, and it looks like information technology's going to be massive. The series has been gearing up for a big confrontation with the forces of Anarchy, so Total War: Warhammer 3 will give us a quartet of daemonic armies to fight with, and a pretty different battlefield: the Realm of Chaos. Kislev, People's republic of china and the Lands of the East volition also be thrown into the mix, and Creative Assembly boasts that it will have an "unprecedented scale". Expect big monsters, and a campaign that's twice the size of Warhammer two'due south Eye of the Vortex campaign.

Homeworld three

(Image credit: Gearbox Publishing)

Deserts of Kharak was fantastic, which is why you'll find it above, merely who hasn't yearned for a truthful Homeworld sequel? Blackbird Interactive'south Homeworld 3 volition take 3D gainsay with massive scale battles that allow you control everything from tiny interceptors to massive motherships, just like yous'd wait, as well as moving Homeworld's saga forward.

The studio still hasn't revealed much almost the sequel, though its broad vision is to capture how the original games looked and played—something information technology even managed to do with Deserts of Kharak, despite being a ground-based RTS—but with "meaningful improvements." One example of the changes is how the ballistic system works. It's withal a long way off, though, with launch not expected until 2022.

All-time strategy mods

Some of our favourite strategy games have spawned enduring modding communities, keeping decade-sometime game alive with dramatic overhauls that continue to be updated long subsequently the devs have moved on. As well equally celebrating the all-time strategy games, then, we as well want to celebrate a few of our favourite strategy mods.

Third Age: Full War

(Paradigm credit: Sega/TW_King_Kong)

Until Full War: Warhammer, we had to rely on mods to get our fantasy Full War kicks, but with mods as skillful as Third Historic period, that wasn't too much of a cede. It's a Medieval 2 overhaul that recreates the third age of Center-earth, including cities, landmarks and all the ents and orcs you could hope you fight or befriend. Lord of the Rings has inspired endless mods, merely this remains one of the all-time.

(Prototype credit: Firaxis)

XCOM: Long War could have been an expansion. Information technology throws in so much and tweaks pretty much everything, but it never compromises the game it'southward congenital on. XCOM was great, simply it was quite a bit more streamlined than original X-COM designer Julian Gollop's vision of the serial. Long War merged them, giving fans of the older games something trickier and meatier to play with, but it however felt modernistic and polished. Firaxis developers even got involved, and for XCOM two the team created some official add-ons, before following up the mod with Long War 2.

Crusader Kings ii: A Game of Thrones

(Image credit: Paradox/CK2: AGOT dev team)

Crusader Kings 2 is pretty much the perfect platform for a Game of Thrones strategy game. It's fatty with intrigue, warring nobles and mad monarchs fierce kingdoms autonomously. That's not to say that the creators of CK2's A Game of Thrones mod haven't changed loads. It's a substantial overhaul that goes beyond changing the map and giving people lore-approriate names. Most of the focus is on one throne that everyone's fighting over, for instance, then the structure of the game has been changed to fit the setting. It also introduced a few systems before Paradox did, including characters being able to duel each other. No official game has been able to capture the books or show quite like the mod.

Fraser is the U.k. online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games take been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the hazard to rave about Full War or Crusader Kings. He's also been known to gear up store in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he'due south not editing, he tin normally be found writing features that are 1,000 words besides long. He thinks labradoodles are the best dogs just doesn't get to write about them much.

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